#include <stateflocksimulation.h>
Inheritance diagram for StateFlockSimulation:

Public Member Functions | |
| StateFlockSimulation (irr::c8 *n, irr::IrrlichtDevice *d) | |
| ~StateFlockSimulation () | |
| Destructor. | |
| bool | OnEvent (irr::SEvent event) |
| void | entry (void) |
| void | exit (void) |
| void | render (irr::u32 deltaTime) |
After PSO testing we do some FLOCK stuff here.
Definition at line 15 of file stateflocksimulation.h.
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Constructor.
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Implements State. Definition at line 262 of file stateflocksimulation.cpp. References Gui::addButton(), Gui::addSlider(), Gui::addText(), State::device, Terrain::getCenter(), Debug::log(), and State::name. |
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Implements State. Definition at line 300 of file stateflocksimulation.cpp. References Debug::log(), and State::name. |
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Implements State. |
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Implements State. |
1.4.6-NO