#include <startup.h>
Public Member Functions | |
| StartUpParameters () | |
| StartUpParameters (bool fs, irr::video::E_DRIVER_TYPE dt, irr::core::dimension2d< irr::s32 > dim, irr::u32 cbd) | |
| ~StartUpParameters () | |
| Destructor. | |
Public Attributes | |
| bool | fullScreen |
| Public accessible attribute whether user want to start game in fullscreen mode. | |
| irr::video::E_DRIVER_TYPE | driverType |
| Public accessible attribute whether user want to start game with OpenGL, DirectX or Software driver. | |
| irr::core::dimension2d< irr::s32 > | screen |
| Public accessible attribute which screen resolution user wants. | |
| irr::u32 | colorBitDepth |
| Public accessible attribute which color depth user wants. | |
| irr::core::stringc | error |
| Public accessible attribute whether an error accurred during start up phase. Should be "NO_ERROR" in normal behavior. | |
Its use is be filled by a StartUp object and then passed to the game application.
Definition at line 11 of file startup.h.
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Constructor. Sets up parameters to default: windowed, openGL, 800x600, 16 Definition at line 9 of file startup.cpp. References colorBitDepth, driverType, error, fullScreen, and screen. |
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Constructor.
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1.4.6-NO