| addBoid(irr::core::vector3df position, const irr::c8 *boidMeshFile) | Flock | |
| Flock(irr::IrrlichtDevice *d, irr::f32 size, const irr::c8 *boidMeshFile, irr::scene::ISceneNode *parent, irr::s32 id=0, const irr::core::vector3df &position=irr::core::vector3df(0, 0, 0)) | Flock | |
| getAlignmentWeight(void) | Flock | |
| getBoidCount(void) | Flock | |
| getBoidList(void) | Flock | |
| getBoundingBox() const | Flock | [virtual] |
| getCohesionWeight(void) | Flock | |
| getMaterial(irr::s32 i) | Flock | [virtual] |
| getMaterialCount(void) | Flock | [virtual] |
| getNeighborRadius(void) | Flock | |
| getSeekTargetWeight(void) | Flock | |
| getSeparationWeight(void) | Flock | |
| getTarget(void) | Flock | |
| getTornadoWeight(void) | Flock | |
| OnPreRender() | Flock | [virtual] |
| removeBoid(Boid *b) | Flock | |
| removeBoids(void) | Flock | |
| render() | Flock | [virtual] |
| setAlignmentWeight(irr::s32 weight) | Flock | |
| setCohesionWeight(irr::s32 weight) | Flock | |
| setNeighborRadius(irr::s32 radius) | Flock | |
| setScale(irr::f32 scale) | Flock | |
| setSeekTargetWeight(irr::s32 weight) | Flock | |
| setSeparationWeight(irr::s32 weight) | Flock | |
| setTarget(irr::core::vector3df target) | Flock | |
| setTornadoWeight(irr::s32 weight) | Flock | |
| update(irr::u32 deltaTime) | Flock | |
| ~Flock() | Flock |
1.4.6-NO